Sunday, July 16, 2017

Sunday Hobby Day

No gaming today as Dave is under the weather and I had a bunch of things to accomplish this weekend (of which I got about half done) but that left much of the afternoon for painting!  That's right, back to the grind with the 10mm Napoleonic production line and there are a few surprises to boot.
 

face painting...
I finally got around to painting up the Austrian command, cavalry, artillery, and of course more infantry for my upcoming Command & Colors Napoleonics Wagram Battle (Gross Enzersdorf).


I finished up 2 more Austrian infantry battalions, another Battery of artillery, and all of the commanders I'll need for this small slice of Wagram.

General Nordmann or Riese

2 additional Austrian commanders: Maver and Vecsey
Austrians with green facings
Austrians with blue facings 

Unfinished battery next to a mostly completed battery (actually in CCN I prefer to have 2 stands per artillery unit for effect)

 Oh I almost forgot about the Grenzers!  These are actually British lights and rifles that I painted up as Grenzers because why not?!  At this size on the table you will not be able to tell the difference.


Button Counter: "Hey!  upon close inspection one of them looks like Sean Bean and one looks like Daragh O'Malley!  THESE ARENT GRENZERS!"

A unit of Grenzers or lights. I'll use them as Lights for Wagram.

Impressive looking 2 x Battalions of troops lined up for parade.



5th Hussars are in the top left of the picture.  
And just in case you were wondering, Naps weren't the only things being painted today.  I was able to prep and spray some of my Bundeswehr vehicles for Battlegroup: REFORGER or Battlegroup NORTHAG or Team Yankee or etc etc.

The top 2 are finished and the bottom 2 had their stripes painted on today.  I'll be applying a wash and dry brushing to blend together.  

More of the troop.  3 x Roskopf Marders, an additional Leo I, and of course a PanzerMorser.  Oh and cant forget the Unimog truck!


Marders ready for their stripes

My Luchs vehicle with the stripes added today.


Not bad for a rattle can job.


The entire force!
  Well that's it.  Next weekend is a bust due to my daughter's birthday celebration so I wanted to get all the pics in that I reasonably could.  I hope everyone has a great week!  If we're caught up, I'll try and get a quick REFORGER game in this Friday.  




Wednesday, July 5, 2017

SabreSquadron Refresher

It's been a long time since I played SabreSquadron.  While it's technically "the summer of Battlegroup" I was much too busy this past weekend and holiday to form the "Ochka River Crossing" scenario for my I Battalion/507th Infanty Regiment assault at Ponyri using the Battlegroup rules.


Dave had suggested Crossfire but he had also mentioned he wanted to try out SabreSquadron so we played a small introductory game featuring a West German TA infantry platoon in Fuchs wheeled APCs with 2 Leopard IA3s fighting against a platoon of Soviet T-80s and BMP-2s.  Not exactly even odds but the Germans were defending and had some decent terrain. 

 This game reminded me of all the reasons I LOVE SabreSquadron!  With all of the fuss over Team Yankee, which is a very fun game in its own right, I think SabreSquadron is just incredibly well thought out and delivers a very satisfying company level game.



Leo I's (Dave) move into position along the Soviet infantry attack route.
 Dave played smart and kept all of his forces out of detection from the very start.  My Soviets surged forward at "transit speed" looking to get mixed into NATO's lines before the shooting even started.
I'm counting on the thick hide of the T-80 to stand up to that fire!

Fuchs with their infantry laden payload of HEER troops and Milans.
 Dave loved the cohesion rules in SabreSquadron.  Also the To Hit rolls are very streamlined as well.  It was also neat how the concept of reactive fire is built into the sequence of play, versus a forced mechanism.


prowling T-80s looking for prey.
 The Soviets eye up some key terrain to their front and the Company Commander wants that stone farmhouse!  It will facilitate onward movement of the whole battalion and enable the company to flank the village rather than attack it directly.  Dave realizes the corridor is key real estate too.  I move up the BMPs and dismount the infantry.  It's a good thing, too, because Dave's Leopards start to pick off the BMPs.


Stone farmhouse.  I have to have it!
 Dave's Leopard gets too close for its own good as my troops let loose a couple RPGs at it.  The single hit doesnt kill the Leo I but neutralizes it instead.  Translated - the crew freaks out!  The platoon BOLO's its morale test and drops to WITHDRAW.  Dave learned a lesson about combined arms in SabreSquadron and I learned a lesson that those RPGs need to be used more often!

Leo I at the farmhouse mixing it up with dismounted infantry and BMPs.
 Dave is determined however to hold on long enough to kill some tracked vehicles before bugging out in the face of all those infantry at the farmhouse.  Meanwhile his infantry in the woodline start firing off MILANs at the T-80s but they fail to hit.  Damned TA!
Dead BMPs but the infantry are still advancing.  The platoon morale holds.
 I remember another thing I loved about SabreSquadron - the platoon and company morale.  Unfortuantely it doesn't love me back!  I am forced to take a company test after I lose my last BMP and I fail one roll.  Company morale drops to uncertain which sucks because my infantry, already at a crawl, slug their way forward at a whopping 1.5 inches per turn...  The farm house is so close, but yet so far away!

 The T-80s are not very anxious to mix it up with dismounted infantry so they head back towards the farmhouse to lend a hand.  Or some APSFDS-T.





Leo I rallies from "neutralized" to "suppressed" - the crew is shaking off the effects of the RPG hit and getting back into the fight!


Ivan captures the stone outbuilding and is about the assault the farmhouse for the Company Commander.






T-80s on the scene!


Waiting for the showdown



Infantry in their Fuchs carriers getting ready to defend their homeland!

So while this game crawled, it's funny how quickly I picked the concepts back up after a short amount of time and was able to teach them to Dave pretty fast.  We will be playing SabreSquadron again with more forces and gadgets on the table!  Mission Accomplished!



Sunday, July 2, 2017

BIG Napoleonic Painting Commission Arrived!

 
Finally some more forward progress!  Last year, I sent a quite large chunk of my 15mm Napoleonics (okay, before Cold Wars, it was basically ALL of my 15mm Napoleonics) to my painter (Outland of Pennsylvania) who I met at Historicon last year.  If you remember, he also painted the majority of my Seven Years War Prussians and Austrians.  Phil gave me the best prices out of any of the painters I had met or previously done business with.

Just the British and Portuguese here

I figured if I'm ever going to get a good-sized Napoleonics game in this decade, I might as well pay Phil to paint them for me.

Phil delivered in a big way!  Not only did he pick the units I wanted, but he batched them in 24 to 30 figure "units" or "squadrons" exactly per my basing regimen and to a very high standard.

Included were bags of Old Glory and Warrior miniature Bavarians and Spaniards, Brits, Portuguese and French.  Generals, Artillery, Cavalry, and of course the Infantry.

Wrede and his Bavarian Generals

Sample of my Bavarians.  There is enough for 4 full Infantry units.  That tops my Bavarian collecting off.  I'm done now!

The full Bavarian force.  3 Cavalry units, 4 infantry units, generals and 9 gun sections with crew.

Bavarian Cavalry


A French General


Full French Force.  3 infantry units, 2 Cavalry Units, 3 guns, and lots of Generals



And onto the Brits, Portuguese, and Spaniards.  Phil did a terrific job painting up my Anglo-Allied forces for the Peninsula.  I can honestly say I dont have a need to buy any more Peninsula or 100 Days' troops.  My Portuguese and British Royal Artillery will probably pull double-duty standing in for one another but you might not be able to tell.

3 Full British units (24th Foot, 33rd Foot, and of course the Foot Guards!)  2 Cavalry Units, lots of Generals, the 60th and 95th Rifles, along with a host of Portuguese Infantry and Cacadores.
British Generals with Wellington at the top 
British Cavalry

Portuguese Infantry.  

Rifle Lights -  Lots of em!



Last but not least the Spaniards.  There's always a use for them.



That's it!  Cannot wait to base them and get them on the table.  Unfortunately no gaming this holiday weekend as the calendar is solidly booked.  Have a great week everyone!